GC MK3, this is a heavy carrier that works very well for boarding attacks.Ĭastellan BB, This Dark Angles BB is armed with ancient and devestating plasma weaponry and lances. They are best at destroying the enemies of mankind with highly specialized warfare and brutal close quarter battles and boarding. Space Marines are better equiped than other Imperial forces, with faster and sturdier but also more expensive ships. Major Space Marine Changes from original game: Victus Imperialis, a Gloriana Class Battleship for Imperial Navy. (Replaces Lunar Cruiser)ĭefender, a LC for Imperial Navy (replaces Dauntless mk1) (Looks best in Fleet Solar colors).Īgamemnon, a Battleship for Imperial Navy. It is massive, deadly beyond compare, but also very expensive. This is the ancient flagship of the Emperor of Mankind. Reworked Mega Titan: The Imperator Somnium. Originally called the Bucephalus, after the horse of an ancient terran warrior namned Alexander, the ship was renamed the Lux Imperator and rebuild, refitted and now serves as the flagship of the Custodes when bringing the light of the Emperor (and tons and tons of weapons) to the enemy. This was the ancient flagship of the Emperor of Mankind before he moved his flag to the Imperator Somnium. Armed with a Archeo-tech Volkite lance, a short range but very deadly weapon, and tons of lances, this ship can turn the tide of a battle, from afar or close. A super heavy carrier capable of blanketing enemy ships with swarms of bombers or fighters and with four lances to deal some damage from afar in the process. The Damocles is a brawler, armed with a short range melta cutter that does tons of damage, but at a very slow reload speed, and several heavy macro batteries. A new Class of ships, inbetween a Battleship and a Light Titan, the Super Heavy class can counter most other factions mightier ships, and even go toe to toe with a Titan if supported. This GC is a heavy front line ship, armed with an array of broadside weapons, a spur and turrets it does its work best by charging and ramming the enemy ships at close range. This is a heavy short range titan aimed at broadside damage. This GC is a long range sniper type ship that can do alot of damage to selected targets with its Omega Beam and Hellfire Beam weapons. Several GC and BS have now gotten more turrets thanks to JonathanZotacks work. They have access to strong and powerfull high-tier ships at a low price. General Description: The Imperial Navy have cheap and thus very numerous ships. Major Imperial Navy Changes from original game: Chaos cruisers are a bit more specialized so that close range ships have more health and some of them also have better troops. Tau (formerly "Imperial Pirates") are now more common in the various systems in all campaigns. Still good, but not broken when used with shields to become invunerable. Level related buffs have been lowered in regards to the skill reload to instead be a constant 5 seconds faster per level instead of earlier method. Battery weapons for Imperium and Chaos have been buffed. Tau Weaponry have also been buffed somewhat. Ork and Tyranid weapons have been overhauled to do more damage. Im just one guy working on this mod so don't expect to much. Balancing and changes are also an ongoing project, so check back for news. Skalgrim mod does not strive to be perfectly balanced, but guarantees massive battles unlike that in the original game including alot of new content. This modversion includes the Greater Customization Submod - It lets you change your campaign settings to an higher degree. It buffs and changes many abilities, meaning that your choices matter more as a admiral. It rebalances morale, but increasing the rate at which morale regenerates, and several morale related effects. It rebalances critical hits, making bigger ships more resistant to crits. It rebalances the game and makes for several times larger battles by both lowering shipcosts and increasing the amount of points available for both fleets and battles.Fleet sizes grow with levels just as in the original game, but to much greater sizes. It changes the stats for weapons, units, and campaign related things. Skalgrim mod changes stats for Ordnances like fighters and bombers, decreases their reload time and makes them better and more worth the points spent on carriers. (Also a special thanks to the people who donated to me - as promised I bought a nice bottle of rum to celebrate the 2.0 version) A special thanks to Mirolog, JonathanZotack, Imperator, Dire_Venom and aZmoDen for various help with the mod. This version of the Skalgrim mod adds new ships for several factions and also represent the last major update to the mod, with a focus on balance and faction related changes.
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